Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsComposer.CreatePolygonGeometry

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Declaration

public NativeArray<PolygonGeometry> CreatePolygonGeometry(Vector2 vertexScale, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
vertexScale The scaling to be applied to the composer vertices.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PolygonGeometry> A NativeArray containing the Polygon Geometry created from the composer. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create PolygonGeometry from the composition by iterating all the layers added to the composition in the layer order specified, applying each operation specified. A limit is imposed on small vertex distances so it is recommended that scaling is applied here rather than on the returned geometry so geometry is not discarded due to it being invalid.