Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

TransformWriteTween

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

Used to define a Transform write "tween" for a body. See LowLevelPhysics2D.PhysicsWorld.SetTransformWriteTweens. See UnityEngine.Transform.

Properties

Property Description
angularVelocity The angular velocity of the body to be used during the lifetime of the tween.
body The body to be used during the lifetime of the tween.
linearVelocity The linear velocity of the body to be used during the lifetime of the tween.
physicsTransform The physics transform to be used during the lifetime of the tween.
positionFrom The start position of the Transform tween. See UnityEngine.Transform.position.
rotationFrom The start rotation of the Transform. See UnityEngine.Transform.rotation.
transformWriteMode The transform write mode to be used during the lifetime of the tween. Anything other than PhysicsBody.TransformWriteMode.Interpolate or PhysicsBody.TransformWriteMode.Extrapolate will be removed.