Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsBody.GetWorldPointVelocity

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Declaration

public Vector2 GetWorldPointVelocity(Vector2 worldPoint);

Parameters

Parameter Description
worldPoint The world point to transform.

Returns

Vector2 The linear velocity at the specified world point attached to a body.

Description

Get the linear velocity of a world point attached to a body. Usually in meters per second.