Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

BodyType

enumeration

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Description

A body is one of these three body types, Dynamic, Kinematic or Static, each of which determines how the body behaves in the simulation.

Properties

Property Description
Dynamic A dynamic body has positive mass, velocity determined by forces and is moved by solver.
Kinematic A kinematic body has zero mass, velocity set by user and is moved by solver
Static A static body has zero mass, zero velocity and may be manually moved.