Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsBody.ApplyMassFromShapes

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Declaration

public void ApplyMassFromShapes();

Description

This updates the mass configuration to the sum of the mass configuration of all the attached shapes. This normally does not need to be called unless you set the mass configuration to override the mass and you later want to reset the mass. You should call this regardless of body type. Note that sensor shapes may have mass.