Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsBody.ApplyAngularImpulse

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Declaration

public void ApplyAngularImpulse(float impulse, bool wake);

Parameters

Parameter Description
impulse The angular impulse, usually in units of kg"m"m/s.
wake Should the body be woken up.

Description

Apply an angular impulse. This should be used for one-shot impulses. If you need a steady torque, use a torque instead, which will work better with the sub-stepping solver.