Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsBody.fastCollisionsAllowed

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public bool fastCollisionsAllowed;

Description

Treat this body as high speed object that performs continuous collision detection against dynamic and kinematic bodies, but not other high speed bodies. Fast collision bodies should be used sparingly. They are not a solution for general dynamic-versus-dynamic continuous collision.