An asset to represent a table of localized strings for one specific locale.
| Property | Description | 
|---|---|
| isEditorAsset | Is this asset used to localize UI components of the Unity Editor | 
| localeIsoCode | ISO Code used to identify the locale. ex: en-uk, zh-hans, ja | 
| Constructor | Description | 
|---|---|
| LocalizationAsset | Creates a new empty LocalizationAsset object. | 
| Method | Description | 
|---|---|
| GetLocalizedString | Get the localized string for the specified key. | 
| SetLocalizedString | Set the localized string for the specified key | 
| Property | Description | 
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Method | Description | 
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Method | Description | 
|---|---|
| Destroy | Removes a GameObject, component, or asset. | 
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| Operator | Description | 
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |