Version: Unity 6.3 Beta (6000.3)
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  • C#

TransformAccessArray Constructor

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Declaration

public TransformAccessArray(int capacity, int desiredJobCount);

Parameters

Parameter Description
capacity The initial capacity of the array, representing the number of transforms it can hold before needing to resize its internal storage.
desiredJobCount Desired job count.

Description

Construct a TransformAccessArray with enough memory allocated to hold the specified number of transforms, and with initial length of 0.


Declaration

public TransformAccessArray(Transform[] transforms, int desiredJobCount);

Parameters

Parameter Description
transforms Array of Transform components to initially populate TransformAccessArray.
desiredJobCount Desired job count.

Description

Construct a TransformAccessArray from a managed array of Transform components.


Declaration

public TransformAccessArray(NativeArray<TransformHandle> transformHandles, int desiredJobCount);

Parameters

Parameter Description
transformHandles NativeArray of TransformHandles to initially populate TransformAccessArray
desiredJobCount Desired job count.

Description

Construct a TransformAccessArray from a NativeArray of Transformhandles.