| Parameter | Description |
|---|---|
| id | The GlobalObjectId to lookup. |
EntityId
Returns the EntityId of the object.
If the GlobalObjectId can't be found, or if the scene isn't loaded, returns 0.
Obtains the EntityId of the object from its unique object identifier.
This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.
Additional resources: GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow