Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

GlobalObjectId.GlobalObjectIdentifierToEntityIdSlow

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Declaration

public static EntityId GlobalObjectIdentifierToEntityIdSlow(GlobalObjectId id);

Parameters

Parameter Description
id The GlobalObjectId to lookup.

Returns

EntityId Returns the EntityId of the object.

If the GlobalObjectId can't be found, or if the scene isn't loaded, returns 0.

Description

Obtains the EntityId of the object from its unique object identifier.

This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.

Additional resources: GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow