Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.GraphicsState.SetRenderPassData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetRenderPassData(int samples, NativeArray<AttachmentDescriptor> attachments, NativeArray<SubPassDescriptor> subPasses, int subPassIndex = 0, int depthAttachmentIndex = -1, int shadingRateIndex = -1);

Parameters

Parameter Description
sampleCount The number of samples per pixel in this rendering configuration.
attachments Array of color attachments used in this rendering configuration.
subPasses Array containing information of each subpass.
subPassIndex Index of the active subpass in this rendering configuration.
depthAttachmentIndex The index of the attachment to be used as the depth/stencil buffer for this rendering configuration.
shadingRateIndex Index of attachment used as shading rate image.

Description

Sets the relevant graphics state fields according to the provided render pass data.