Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.GraphicsState.SetMeshData

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Declaration

public void SetMeshData(Mesh mesh, int submesh, Renderer renderer = null);

Parameters

Parameter Description
mesh Mesh to get the submesh data and topology from.
submesh Submesh index within mesh to get the vertex attributes from.
renderer Renderer to get the forceCullMode and negativeScale data from.

Description

Sets the relevant graphics state fields according to data from the provided submesh and renderer.