Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.CopyGraphicsStatesForVariant

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Declaration

public bool CopyGraphicsStatesForVariant(Shader srcShader, Rendering.PassIdentifier srcPassId, LocalKeyword[] srcKeywords, Shader dstShader, Rendering.PassIdentifier dstPassId, LocalKeyword[] dstKeywords);

Parameters

Parameter Description
srcShader Shader used in the source variant.
srcPassId PassIdentifier used in the source variant.
srcKeywords Array of keywords used in the source variant.
dstShader Shader used in the destination variant.
dstPassId PassIdentifier used in the destination variant.
dstKeywords Array of keywords used in the destination variant.

Returns

bool Returns true if at least one graphics state was copied, false otherwise.

Description

Copies all the graphics states from the source variant to the destination variant.