bool True if tracing successfully started, false otherwise.
Start tracing shader variants and graphics states encountered at runtime.
Graphics states will only be traced when SystemInfo.supportsParallelPSOCreation is true. The graphicsDeviceType, qualityLevelName, and runtimePlatform for this collection are set when tracing begins.
using UnityEngine; using UnityEngine.Experimental.Rendering;
public class BeginTraceExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;
void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }
void OnDestroy() { graphicsStateCollection.EndTrace(); } }