Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.AddVariants

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Declaration

public bool AddVariants(Material mat, int subshaderIndex = -1);

Parameters

Parameter Description
material Material with the shader and enabled keywords used in the variant.
passId PassIdentifier used in the variant.

Returns

bool Returns true if at least one variant was added, false otherwise.

Description

Adds one or more new shader variants to the collection.