Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RenderSettings

class in UnityEngine.Experimental.GlobalIllumination

/

Implemented in:UnityEngine.CoreModule

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Description

Render settings related to Global Illumination.

RenderSettings classes contain values for visual elements in your scene.

Adjust the properties of a RenderSettings class to change how a scene looks at runtime.

To change other render settings, use the UnityEngine.RenderSettings class.

using UnityEngine;
using static UnityEngine.Experimental.GlobalIllumination.RenderSettings;

public class MonoBehaviourScript : MonoBehaviour { [SerializeField] private bool enableRadianceAmbientProbe = true;

void Start() { useRadianceAmbientProbe = enableRadianceAmbientProbe; // Simply set true/false as needed

Debug.Log("Radiance Ambient Probe Enabled: " + useRadianceAmbientProbe); } }

Static Properties

Property Description
useRadianceAmbientProbeIf enabled, ambient trilight will be sampled using the old radiance sampling method.