class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
Delays the update of a variable's value.
When this attribute is used, the field only returns a new value after the user presses Enter or shifts focus away from the field.
float
, int
, and string
types.float
, int
, string
, Vector
, and Rect
types.using UnityEngine;
public class DelayedExample : MonoBehaviour { [Delayed] public float myDelayedFloat; }
Constructor | Description |
---|---|
DelayedAttribute | Create a new DelayedAttribute. |
Property | Description |
---|---|
applyToCollection | Makes attribute affect collections instead of their items. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |