Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

D3D12GraphicsDeviceType

enumeration

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Description

Graphics device underlying backend API type.

Identifies whether the graphics device used to run D3D12 is discrete or integrated. If the type of graphics device is not relevant to the operation or usage, you can use the D3D12GraphicsDeviceType.GfxDeviceTypeDontCare value.

Properties

Property Description
DoNotCareThe graphics device type is irrelevant to the usage.
DiscreteThe graphics device is discrete. In other words, the device is a separate component from the CPU and has its own dedicated video memory.
IntegratedThe graphics device is integrated. In other words, the device is built into the CPU and shares system memory with it.