Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

BuildProfile.CreateComponent

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Declaration

public T CreateComponent();

Returns

T ScriptableObject type to instantiate.

Description

Creates a new instance of a given scriptable object and adds it as a sub-asset to the build profile. Only one instance per type can be embedded within a build profile.

Note: This function is restricted to ScriptableObject types and cannot be used for all settings visible in the Build Profiles window. To create built-in settings such as PlayerSettings, GraphicsSettings, and QualitySettings, use the Build Profiles window.