Parameter | Description |
---|---|
ctx | A context containing information about the build, such as its build report. |
Implement this method to receive a callback before the build is started.
This callback is invoked during Player builds and AssetBundle builds.
Additional resources: IPostprocessBuildWithContext, BuildPlayerProcessor, BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles.
using UnityEditor; using UnityEditor.Build; using UnityEngine; using UnityEditor.Build.Reporting;
class MyCustomBuildProcessor : IPreprocessBuildWithContext { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildCallbackContext ctx) { if (ctx.IsContentOnlyBuild) Debug.Log("AssetBundle build: MyCustomBuildProcessor.OnPreprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); else if (ctx.IsPlayerBuild) Debug.Log("Player build: MyCustomBuildProcessor.OnPreprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); } }