Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

IPreprocessBuildWithContext.OnPreprocessBuild

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Declaration

public void OnPreprocessBuild(Build.BuildCallbackContext ctx);

Parameters

Parameter Description
ctx A context containing information about the build, such as its build report.

Description

Implement this method to receive a callback before the build is started.

This callback is invoked during Player builds and AssetBundle builds.

Additional resources: IPostprocessBuildWithContext, BuildPlayerProcessor, BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
using UnityEditor.Build.Reporting;

class MyCustomBuildProcessor : IPreprocessBuildWithContext { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildCallbackContext ctx) { if (ctx.IsContentOnlyBuild) Debug.Log("AssetBundle build: MyCustomBuildProcessor.OnPreprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); else if (ctx.IsPlayerBuild) Debug.Log("Player build: MyCustomBuildProcessor.OnPreprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); } }