Parameter | Description |
---|---|
ctx | A context containing information about the build, such as its build report. |
Implement this function to receive a callback after the build is complete.
This callback is invoked during Player builds or AssetBundle builds.
This callback is invoked even when the build stops early due to a failure or cancellation. However it will not be invoked if initial validation checks prevent the build from starting.
Additional resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles, IPreprocessBuildWithContext
using UnityEditor; using UnityEditor.Build; using UnityEngine; using UnityEditor.Build.Reporting;
class MyCustomBuildProcessor : IPostprocessBuildWithContext { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildCallbackContext ctx) { if (ctx.IsContentOnlyBuild) Debug.Log("AssetBundle build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); else if (ctx.IsPlayerBuild) Debug.Log("Player build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); } }