The control interface an implementation of a GeneratorInstance must implement on a struct to be fully formed.
The control side of a ProcessorInstance receives various callbacks from a ControlContext
from the logical control thread.
You can annotate this with Unity.Burst.BurstCompileAttribute to have it compiled with Burst.
Additional resources: ProcessorInstance.IControl_1
Method | Description |
---|---|
Configure | Called to configure the GeneratorInstance before it is used, and when the audio system reconfigures. A default implementation will set the and based on the . |