Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ControlContext.AllocateGenerator<TRealtime,TControl>(TRealtime,TControl,AudioFormat?,CreationParameters)

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Parameters

Parameter Description
controlState The initial state available from the control thread.
realtimeState The initial state available from the control thread.
nestedFormat If not null, the returned GeneratorInstance will be treated as nested and use this format.
creationParameters Additional parameters and initialization state for the processor. This is generally received from IAudioGenerator.CreateRuntime

Returns

void A GeneratorInstance you own and control, that must later be destroyed with ControlContext.Destroy.

Description

Allocate a GeneratorInstance with the specified realtime and control state.

This can generally be used to render the output of a IAudioGenerator, potentially from within another GeneratorInstance.

Additional resources: IAudioGenerator.CreateRuntime