Add this function to a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported.
This lets you control the import settings through code.
using UnityEngine; using UnityEditor;
// Disable import of materials if the file contains // the @ sign marking it as an animation. public class Example : AssetPostprocessor { // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; }
void OnPreprocessModel() { if (assetPath.Contains("@")) { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.materialImportMode = ModelImporterMaterialImportMode.None; } } }