Add this function to a subclass to get a notification just before an audio clip is being imported.
This lets you control the import settings trough code.
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine;
public class MyAudioPostprocessor : AssetPostprocessor { // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; }
void OnPreprocessAudio() { if (assetPath.Contains("mono")) { AudioImporter audioImporter = (AudioImporter)assetImporter; audioImporter.forceToMono = true; } } }