Returns the version of the asset postprocessor.
As the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.
Important: If you change the code of an AssetPostprocessor, you should default to incrementing its version number using GetVersion. For example, when there is a change to the output the AssetPostprocessor produces or the input dependencies it declares. For more information, refer to Importer Consistency.
using UnityEngine; using UnityEditor;
public class Example : AssetPostprocessor { // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0;
public override uint GetVersion() { return k_Version; } }