class in UnityEngine
/
Inherits from:AsyncOperation
/
Implemented in:UnityEngine.AssetBundleModule
Asynchronous AssetBundle recompression from one compression method and level to another.
Additional resources: AssetBundle.RecompressAssetBundleAsync, AsyncOperation.
| Property | Description |
|---|---|
| humanReadableResult | A string describing the recompression operation result (Read Only). |
| inputPath | Path of the AssetBundle being recompressed (Read Only). |
| outputPath | Path of the resulting recompressed AssetBundle (Read Only). |
| result | Result of the recompression operation. |
| success | True if the recompress operation is complete and was successful, otherwise false (Read Only). |
| Property | Description |
|---|---|
| allowSceneActivation | Allows a scene to be activated as soon as it's ready. |
| isDone | When the value is true, then the operation has finished. Otherwise, the operation is in progress. (Read Only) |
| priority | Integer representing the execution order priority of this AsyncOperation. |
| progress | A floating point value representing the operation's current state of progress toward completion, where 1.0 represents completion. (Read Only) |
| Event | Description |
|---|---|
| completed | Raised when this AsyncOperation operation has completed. |