class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.AssetBundleModule
Manifest for all the AssetBundles in the build.
Additional resources: BuildPipeline.BuildAssetBundles, AssetBundle.GetAllAssetNames
| Method | Description |
|---|---|
| GetAllAssetBundles | Get all the AssetBundles in the manifest. |
| GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
| GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
| GetAssetBundleHash | Get the hash for the given AssetBundle. |
| GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |