Parameter | Description |
---|---|
resetParameters | Set to true to also reset the controller parameters to their default values. When set to false, only the controller state is reset. |
Resets the AnimatorController to its default state.
Use this method to reset the layers in the AnimatorController to their default state.
using System; using UnityEngine; using UnityEngine.Animations; using UnityEngine.Playables; // Press the Spacebar in Play Mode to reset the AnimatorController to the default state [RequireComponent(typeof(Animator))] public class AnimatorControllerPlayableResetExample : MonoBehaviour { // The AnimatorController to be used with the Animator component. public RuntimeAnimatorController m_Controller; Animator m_Animator; AnimatorControllerPlayable m_ControllerPlayable; void Start() { m_Animator = GetComponent<Animator>(); // Set up the PlayableGraph and AnimatorControllerPlayable and play the graph. var graph = PlayableGraph.Create(nameof(AnimatorControllerPlayableResetExample)); m_ControllerPlayable = AnimatorControllerPlayable.Create(graph, m_Controller); var output = AnimationPlayableOutput.Create(graph, nameof(AnimatorControllerPlayableResetExample), m_Animator); output.SetSourcePlayable(m_ControllerPlayable); graph.Play(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //This will reset the AnimatorController to the default state. m_ControllerPlayable.ResetControllerState(); } } void OnDestroy() { // Destroy the PlayableGraph when the GameObject is destroyed. m_ControllerPlayable.GetGraph().Destroy(); } }