Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

SimulatorProviderLoader.GetDefaultSubsystem

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Declaration

public ISubsystem GetDefaultSubsystem();

Returns

ISubsystem The Simulator as currently loaded default subststem. Adaptive Performance always initializes the first subsystem and uses it as a default, because only one subsystem can be present at a given time. You can change subsystem order in the Adaptive Performance Provider Settings.

Description

Implementation of AdaptivePerformanceLoader.GetDefaultSubsystem