Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PerformanceDataRecord.PerformanceLevelControlAvailable

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public bool PerformanceLevelControlAvailable;

Description

True if =performance levels can currently be controlled manually and aren't controlled by Adaptive Performance or the operating system. Has changed when Feature.PerformanceLevelControl bit is set in ChangeFlags.