Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

IDevicePerformanceLevelControl.SetPerformanceLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SetPerformanceLevel(ref int cpu, ref int gpu);

Parameters

Parameter Description
cpu The new performance level. Can be Constants.UnknownPerformanceLevel or range of Constants.MinCpuPerformanceLevel, IDevicePerformanceLevelControl.MaxCpuPerformanceLevel]. If Feature.CpuPerformanceLevel is not supported (see AdaptivePerformanceSubsystem.Capabilities), this parameter is ignored.
gpu The new performance level. Can be Constants.UnknownPerformanceLevel or range of Constants.MinCpuPerformanceLevel, IDevicePerformanceLevelControl.MaxGpuPerformanceLevel]. If Feature.GpuPerformanceLevel is not supported (see AdaptivePerformanceSubsystem.Capabilities), this parameter is ignored.

Returns

bool Returns true on success. When this fails, it means that the system took control of the active performance levels.

Description

Request a performance level change. If Constants.UnknownPerformanceLevel is passed, the subsystem picks the level to be used.