Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

APProvider

class in UnityEngine.AdaptivePerformance.Provider

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Inherits from:SubsystemsImplementation.SubsystemProvider

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Implemented in:UnityEngine.AdaptivePerformanceModule

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Description

An abstract class to be implemented by providers of this subsystem.

Properties

Property Description
ApplicationLifecycle Application lifecycle events to be consumed by subsystem. Can be null if the subsystem does not need special handling on life-cycle events. The returned reference does not change after startup.
Capabilities Bitset of supported features. Does not change after startup.
Initialized Returns if the subsystem is initialized successfully.
PerformanceLevelControl Control CPU or GPU performance levels of the device. Can be null if the subsystem does not support controlling CPU/GPU performance levels. Is null when the Feature.PerformanceLevelControl bit is not set in Capabilities. The returned reference does not change after startup.
running Returns if the subsystem is running.
Stats Generates a human readable string of subsystem internal stats. Optional and only used for development.
Version Returns the version of the subsystem implementation. Can be used together with SubsystemDescriptor to identify a subsystem.

Public Methods

Method Description
Update To be called once per frame. The returned data structure's fields are populated with the latest available data, according to the supported Capabilities.

Inherited Members