Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PerformanceMetrics

struct in UnityEngine.AdaptivePerformance

/

Implemented in:UnityEngine.AdaptivePerformanceModule

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Description

PerformanceMetrics store the current bottleneck, CPU, and GPU levels

Properties

Property Description
ClusterInfo Current CPU cluster information information. Updated at application startup.
CpuPerformanceBoost CPU boosted.
CurrentCpuLevel Current CPU performance level. This value updates once per frame when changes are applied to IDevicePerformanceControl.CpuLevel. Value in the range Constants.MinCpuPerformanceLevel, IDevicePerformanceControl.MaxCpuPerformanceLevel] or Constants.UnknownPerformanceLevel.
CurrentGpuLevel Current GPU performance level. This value updates once per frame when changes are applied to IDevicePerformanceControl.GpuLevel. Value in the range Constants.MinGpuPerformanceLevel, IDevicePerformanceControl.MaxGpuPerformanceLevel] or Constants.UnknownPerformanceLevel.
GpuPerformanceBoost GPU boosted.
PerformanceBottleneck Current performance bottleneck which describes if the program is CPU, GPU, or Application.targetFrameRate bound.