class in UnityEngine.AdaptivePerformance
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Inherits from:AdaptivePerformance.AdaptivePerformanceScalerSettings
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Implemented in:UnityEngine.AdaptivePerformanceModule
Scaler profiles are used to combine all settings of scalers into one profile to be able to change the settings of each scaler at once.
Property | Description |
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Name | Name of the Scaler Profile. Used to find profiles and switch them during runtime. |
Property | Description |
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AdaptiveBatching | A scaler setting used by AdaptivePerformanceIndexer to control if dynamic batching is enabled. |
AdaptiveDecals | A scaler setting used by AdaptivePerformanceIndexer to change decal properties. |
AdaptiveFramerate | A scaler setting used by AdaptivePerformanceIndexer to adjust the application update rate using Application.targetFrameRate. |
AdaptiveLayerCulling | A scaler setting used by AdaptivePerformanceIndexer to change the layer culling distance. |
AdaptiveLOD | A scaler setting used by AdaptivePerformanceIndexer for adjusting at what distance LODs are switched. |
AdaptiveLut | A scaler setting used by AdaptivePerformanceIndexer to adjust the size of the palette used for color grading in URP. |
AdaptiveMSAA | A scaler setting used by AdaptivePerformanceIndexer to adjust the level of antialiasing. |
AdaptivePhysics | A scaler setting used by AdaptivePerformanceIndexer to change physics properties. |
AdaptiveResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of all render targets that allow dynamic resolution. |
AdaptiveShadowCascade | A scaler setting used by AdaptivePerformanceIndexer to adjust the number of shadow cascades to be used. |
AdaptiveShadowDistance | A scaler setting used by AdaptivePerformanceIndexer to change the distance at which shadows are rendered. |
AdaptiveShadowmapResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of shadow maps. |
AdaptiveShadowQuality | A scaler setting used by AdaptivePerformanceIndexer to adjust the quality of shadows. |
AdaptiveSorting | A scaler setting used by AdaptivePerformanceIndexer to change if objects in the scene are sorted by depth before rendering to reduce overdraw. |
AdaptiveTransparency | A scaler setting used by AdaptivePerformanceIndexer to disable transparent objects rendering. |
AdaptiveViewDistance | A scaler setting used by AdaptivePerformanceIndexer to change the view distance. |
Method | Description |
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ApplySettings | Apply existing external settings to a scaler to override the existing settings. |