Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

AdaptivePerformanceScalerProfile

class in UnityEngine.AdaptivePerformance

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Inherits from:AdaptivePerformance.AdaptivePerformanceScalerSettings

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Implemented in:UnityEngine.AdaptivePerformanceModule

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Description

Scaler profiles are used to combine all settings of scalers into one profile to be able to change the settings of each scaler at once.

Properties

Property Description
Name Name of the Scaler Profile. Used to find profiles and switch them during runtime.

Inherited Members

Properties

PropertyDescription
AdaptiveBatching A scaler setting used by AdaptivePerformanceIndexer to control if dynamic batching is enabled.
AdaptiveDecals A scaler setting used by AdaptivePerformanceIndexer to change decal properties.
AdaptiveFramerate A scaler setting used by AdaptivePerformanceIndexer to adjust the application update rate using Application.targetFrameRate.
AdaptiveLayerCulling A scaler setting used by AdaptivePerformanceIndexer to change the layer culling distance.
AdaptiveLOD A scaler setting used by AdaptivePerformanceIndexer for adjusting at what distance LODs are switched.
AdaptiveLut A scaler setting used by AdaptivePerformanceIndexer to adjust the size of the palette used for color grading in URP.
AdaptiveMSAA A scaler setting used by AdaptivePerformanceIndexer to adjust the level of antialiasing.
AdaptivePhysics A scaler setting used by AdaptivePerformanceIndexer to change physics properties.
AdaptiveResolution A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of all render targets that allow dynamic resolution.
AdaptiveShadowCascade A scaler setting used by AdaptivePerformanceIndexer to adjust the number of shadow cascades to be used.
AdaptiveShadowDistance A scaler setting used by AdaptivePerformanceIndexer to change the distance at which shadows are rendered.
AdaptiveShadowmapResolution A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of shadow maps.
AdaptiveShadowQuality A scaler setting used by AdaptivePerformanceIndexer to adjust the quality of shadows.
AdaptiveSorting A scaler setting used by AdaptivePerformanceIndexer to change if objects in the scene are sorted by depth before rendering to reduce overdraw.
AdaptiveTransparency A scaler setting used by AdaptivePerformanceIndexer to disable transparent objects rendering.
AdaptiveViewDistance A scaler setting used by AdaptivePerformanceIndexer to change the view distance.

Public Methods

MethodDescription
ApplySettings Apply existing external settings to a scaler to override the existing settings.