Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

AdaptivePerformanceRenderSettings

class in UnityEngine.AdaptivePerformance

/

Implemented in:UnityEngine.AdaptivePerformanceModule

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Description

This class is used to store changes to a number of rendering quality settings that are applied when using the Universal Render Pipeline.

Static Properties

Property Description
AntiAliasingQualityBias Adjust the quality of MSAA.
DecalsDrawDistance Adjust the drawdistance for decals.
LutBias Adjust the size of lookup tables that are used for color grading.
MainLightShadowCascadesCountBias Adjust the number of shadow cascades for the main camera in the scene.
MainLightShadowmapResolutionMultiplier Amount to multiply the main lights shadowmap resolution. Values are clamped between 0 and 1.
MaxShadowDistanceMultiplier Adjust how far in the distance shadows will be rendered. Values are clamped between 0 and 1.
RenderScaleMultiplier Lower the resolution of the main camera to reduce fillrate and GPU load.
ShadowQualityBias Adjust the quality setting of shadows.
SkipDynamicBatching Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
SkipFrontToBackSorting Whether depth-based sorting should be enabled. When enabled, there is a higher load on the CPU but less rendering overdraw. When disabled, there is less CPU pressure but more overdraw.
SkipTransparentObjects Whether transparent objects should be rendered When enabled, there is less rendering overdraw, but entire objects can disappear.