Version: Unity 6.3 Beta (6000.3)
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  • C#

AdaptivePerformanceManagerSettings.isInitializationComplete

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public bool isInitializationComplete;

Description

Read-only boolean that is true if initialization is completed and false otherwise. Because initialization is handled as a Coroutine, applications that use the auto-lifecycle management of AdaptivePerformanceManager will need to wait for init to complete before checking for an ActiveLoader and calling StartSubsystems.