class in UnityEngine.AdaptivePerformance
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Inherits from:ScriptableObject
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Implemented in:UnityEngine.AdaptivePerformanceModule
Adaptive Performance Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Property | Description |
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Initialized | Returns if the provider loader was initialized successfully. |
Running | Returns if the provider loader is currently running. |
Method | Description |
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Deinitialize | Ask loader to deinitialize all initialized subsystems. |
GetDefaultSubsystem | Gets the loaded default subsystem. |
GetLoadedSubsystem | Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it. |
GetSettings | Gets the Settings of the loader used to descibe the loader and subsystems. |
Initialize | Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents. |
Start | Ask loader to start all initialized subsystems. |
Stop | Ask loader to stop all initialized subsystems. |
Property | Description |
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hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
Method | Description |
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GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Method | Description |
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Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
CreateInstance | Creates an instance of a scriptable object. |
Operator | Description |
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bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Message | Description |
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Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |