Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ScreenReaderStatusOverride

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options to determine the status of the screen reader.

You can use the values in this enumeration to set AssistiveSupport.screenReaderStatusOverride and force AssistiveSupport.isScreenReaderEnabled to return a specific value.

Properties

Property Description
OSDriven The screen reader status is determined by the operating system.
ForceEnabled The screen reader is considered enabled, regardless of the status given by the operating system.
ForceDisabled The screen reader is considered disabled, regardless of the status given by the operating system.