Version: Unity 6.3 LTS (6000.3)
Language : English
Physics Profiler module
Disable and strip the physics integration from your project

Physics integrations in Unity

Unity helps you simulate physics in your Project to ensure that the objects correctly accelerate and respond to collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
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, gravity, and various other forces. Unity provides different physics system implementations which you can use according to your project needs: 3D, 2D, object-oriented, or data-oriented.

You can create some basic physics interactions with the user interface, but for more control over the simulation, you need some familiarity with C#. To develop your C# skills, refer to the Unity Learn Junior Programmer course.

Built-in physics systems for object-oriented projects

If your project is object-oriented, use the Unity’s built-in physics system that corresponds to your needs:

  • Built-in 3D physics: Uses an integration of the Nvidia PhysX engine by default.
  • Built-in 2D physics: Uses an integration of Box2D physics engineA system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. More info
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    by default.

Physics engine packages for data-oriented projects

If your project uses Unity’s Data-Oriented Technology Stack (DOTS), you need to install the Unity Physics package. Unity Physics is the DOTS physics engine that simulates physics in a data-oriented project.

Additional resources

Physics Profiler module
Disable and strip the physics integration from your project