Use the overlays menu to choose which overlays to display or hide, and to create and load overlay presests.
You can set the overlays menu to the toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary in panel or horizontal layout.
To learn more, refer to Change the appearance and position of an overlay.
In the overlay menu panel layout you can use the drop-down to choose an overlay preset. To learn more, refer to Create and manage overlay presets.
The overlays menu contains the following properties.
| Overlay | Icon | Description | |
|---|---|---|---|
| Tools | ![]() |
Select a tool context, use Transform tools, and, if they’re available, component tools. | |
| Tool Contexts | ![]() |
Select a tool context. To learn more, refer to Scene view context menu. | |
| Tool Settings | ![]() |
Control how the tool handle behaves. | |
| Grid and Snap | ![]() |
Control the appearance and behavior of the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary grid. To learn more, refer to Grid and Snap toolbar overlay reference. |
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| Draw Modes | ![]() |
To learn more, refer to Draw Modes overlay reference. | |
| View Options | ![]() |
To learn more about GizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info See in Glossary, refer to the Gizmos menu. |
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| Search | ![]() |
Use Unity Search to find items in the Unity Editor. To learn more, refer to Unity Search. | |
| Orientation | ![]() |
Change the Scene camera’s viewing angle and projection mode. To learn more, refer to Orientation overlay. | |
| Cameras | ![]() |
To learn more, refer to the CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary overlay. To learn more about the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary camera, refer to the Scene view Camera. |
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