Resources for understanding and improving rendering performance in the Universal Render Pipeline (URP).
| Page | Description |
|---|---|
| Understanding performance | Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you target. |
| Adjust settings to improve performance | Adjust settings in the URP asset or the URP Renderer to improve performance. |
| Optimizing draw calls | Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU. |
| GPU occlusion culling | Use the GPU instead of the CPU to exclude GameObjects from rendering when they’re occluded behind other GameObjects. |
| Optimize GPU performance with variable rate shading | Implement variable rate shading to reduce GPU workload while maintaining visual quality in critical screen areas. |