Use the Playable Director component to build a PlayableGraph
from a PlayableAsset
. Once built, you can then use the Playable Director component to manage the playback and timing of the PlayableGraph
through a PlayableDirector
object.
The PlayableDirector
object includes methods that control playback, retrieve or set binding information, and subscribe to playback state notifications. Refer to the PlayableDirector class for more information and an example of how to use the PlayablesAn API that provides a way to create tools, effects or other gameplay mechanisms by organizing and evaluating data sources in a tree-like structure known as the PlayableGraph. More info
See in Glossary API to interact with the Playable Director component.
The Playable Director component is primarily used by Unity’s Timeline to do the following:
Refer to Playable Director component in the Timeline package documentation for more information.