Unity’s build pipeline transforms your project into Player builds for target platforms. You can customize this process using custom scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary, callbacks, and command-line tools to automate builds and integrate with your development workflow.
| Topic | Description |
|---|---|
| Introduction to customizing the build pipeline | Understand Unity’s build pipeline and create custom scripts and callbacks to automate and customize build behavior. |
| Create a custom build script | Create custom build scripts that perform Player builds with pre-build and post-build steps. |
| Create a build from the command line | Build Unity players from the command line without opening the Editor. |
| Use build callbacks | Implement build callbacks to insert custom behavior into the Player build process. |
| Platform build path reference | Reference for build file extensions and path requirements for different platforms. |