Version: Unity 6.3 LTS (6000.3)
Language : English
Kinematic Body Type
Kinematic Body Type reference

Kinematic Body Type fundamentals

The Kinematic Body Type Rigidbody 2D is designed to move under simulation, but only under very explicit user control. While a Dynamic Rigidbody 2D is affected by gravity and forces, a Kinematic Rigidbody 2D is not. Because of this, the Kinematic Rigidbody 2D has a lower demand on system resources than a Dynamic Rigidbody 2D, allowing it to be simulated faster.

To reposition a Kinematic Rigidbody 2D, it must be repositioned explicitly via Rigidbody2D.MovePosition or Rigidbody2D.MoveRotation. Use physics queries to detect collisions, and scripts to decide where and how the Rigidbody 2D should move.

A Kinematic Rigidbody 2D can still move via its velocity, but the velocity is not affected by forces or gravity. A Kinematic Rigidbody 2D does not collide with other Kinematic Rigidbody 2Ds or with Static Rigidbody 2Ds and will only collide with Dynamic Rigidbody 2Ds.

Kinematic Body Type
Kinematic Body Type reference