Create a Rotate struct that corresponds to a rotation around the specified axis by the provided Angle.
3D rotations are only expected to work on world space panels and will cause masking issues on overlay panels.
Create a Rotate struct that correspond to a rotation around the z axis by the provided Angle.
Create a Rotate struct that corresponds to a rotation specified by the provided Quaternion.
3D rotations are only expected to work on world space panels and will cause masking issues on overlay panels.