Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Input remains disabled until an EventSystem is active, at which point it becomes the input source.
Use this mode to dynamically activate or deactivate all UI input by toggling
the EventSystem component.