An Asset that stores everything required to instantiate a new Scene from a templated Scene.
| Property | Description |
|---|---|
| addToDefaults | Use this field to add this template to the list of default templates in the New scene dialog. |
| badge | The Scene template's badge. |
| dependencies | Lists Scene dependencies, and specifies whether to clone or reference each one. |
| description | A description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines. |
| isValid | Specifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog. |
| preview | The Scene template's preview image or icon. |
| templateName | A user-defined name for the Scene template Asset. By default, this is the template's file name. |
| templatePipeline | A script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated. |
| templateScene | The Scene that is copied when the Scene template is instantiated. |
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Message | Description |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |