This struct contains information to notify Unity the outcome of this render picking callback.
This struct type has to be returned from the RenderPickingCallback to notify Unity of:
selectionId encoded from the picking index used during the callback. Refer to resolver for more information.If nothing has been rendered, return RenderPickingResult.NoOperation.
| Property | Description |
|---|---|
| NoOperation | The constant value to be returned from RenderPickingCallback delegates signifying that nothing has been rendered. |
| Property | Description |
|---|---|
| renderedPickingIndexCount | The number of consecutive picking indices used during the current RenderPickingCallback. |
| resolver | The callback to invoke to resolve a picking index into a GameObject reference. |
| resolverWithWorldPos | The callback to invoke to resolve a picking index into a GameObject reference. |
| Constructor | Description |
|---|---|
| RenderPickingResult | Constructs a RenderPickingResult value. |