class in UnityEngine.Networking
/
Inherits from:AsyncOperation
/
Implemented in:UnityEngine.UnityWebRequestModule
Asynchronous operation object returned from UnityWebRequest.SendWebRequest().
You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).
| Property | Description |
|---|---|
| webRequest | Returns the associated UnityWebRequest that created the operation. |
| Property | Description |
|---|---|
| allowSceneActivation | Allow Scenes to be activated as soon as it is ready. |
| isDone | Has the operation finished? (Read Only) |
| priority | Priority lets you tweak in which order async operation calls will be performed. |
| progress | What's the operation's progress. (Read Only) |
| Event | Description |
|---|---|
| completed | Raised when this AsyncOperation operation has completed. |